AI Insights · Timothy · April 2022
Top 5 Shooter Games on Android in Oceania Q1 2022
In the first quarter of 2022, Android shooter games in Oceania saw varied performance metrics. Here's a look at the top five games by revenue and downloads.
In the first quarter of 2022, the shooter game genre on Android in Oceania displayed diverse performance metrics. This analysis provides an overview of the top five shooter games, focusing on their weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, where more insights can be found.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw a fluctuating revenue pattern. The game started the quarter with approximately $55K in weekly revenue, dipping to around $40K in mid-March before surging to $61K by the end of the quarter. Weekly downloads peaked at 5.7K in early January, gradually decreasing to around 3.2K by late March. Active users declined from 67K at the start to 51K by the end of the quarter.
Giant Wanted by Supersonic Studios LTD had modest revenue, starting at $21 and falling to just $3 by the end of March. Weekly downloads began at 5.8K, dropping to 2.3K towards the quarter's end. Active users also decreased significantly from 8.4K to 3.9K over the same period.
Sniper Champions: 3D shooting, published by Miniclip.com, showed a steady decline in revenue from $2.2K to $861. Downloads followed a similar trend, starting at 3.9K and dropping to 632 by the end of March. Active users decreased from 5.8K to 2.3K over the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios saw consistent weekly revenue hovering around $3.8K, with slight fluctuations peaking at $4.1K in late February. Downloads were relatively stable, averaging around 2.4K. Active users showed a slight increase from 14.4K to 12.6K by the end of March.
PUBG MOBILE, developed by Level Infinite, experienced notable revenue spikes, starting at $64K and reaching $77K in late January, before stabilizing around $65K by the end of March. Downloads remained consistent, averaging around 2.3K. Active users experienced a slight decline from 34.9K to 30.4K over the quarter.
These insights highlight the dynamic nature of the mobile shooter game market in Oceania. For deeper analysis and more data, visit Sensor Tower.